Sky Raider Bat

Medium beast, unaligned

Armor Class

13

Hit Points

18 (4d8)

Speed

10 ft., fly 60 ft.

STR

15 (+2)

DEX

16 (+3)

CON

11 (+0)

INT

2 (-4)

WIS

12 (+1)

CHA

6 (-2)

Senses

Blindsight 60 ft., Passive Perception 11

Languages

--

Challenge

1/4 (50 XP)

Echolocation. The bat can’t use its blindsight while deafened.

Flyby. The bat doesn’t provoke opportunity attacks when it flies out of an enemies reach.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 +2) piercing damage.

Bonus Actions

Goblin Boomer (2/Day). As a bonus action, the sky raider bat drops a ceramic pot of alchemist’s fire on a random target. The target must succeed on a DC 14 Dexterity saving throw or take 2 (1d4) fire damage, and 2 (1d4) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

medium
beast
cr1/4
out-of-the-box-5e