Skulleton
Tiny undead, neutral evil
Armor Class
12 (natural armor)
Hit Points
21 (6d4 + 6)
Speed
fly 10 ft.
STR
6 (-2)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception +5
Languages
understands the languages of its creator but can’t speak
Challenge
1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw against disease or be poisoned until the disease is cured. For every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
Dust (2/day). The skulleton can use its crumbled remains to attack any creature that comes within 10 feet of it. The skulleton billows forth a cloud of dust that surrounds it in a 10-foot radius. All creatures in this area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.