Skull Spider
Tiny beast, unaligned
Armor Class
17 (natural armor)
Hit Points
2 (1d4)
Speed
20 ft., climb 10 ft.
STR
6 (-2)
DEX
20 (+5)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +7
Languages
--
Challenge
1/2 (100 XP)
Pack Tactics. The spider has advantage on an attack roll against a creature if at least one of the spider’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 hour.