Skulk
Medium humanoid, chaotic neutral
Armor Class
14
Hit Points
18 (4d8)
Speed
30 ft.
STR
6 (-2)
DEX
19 (+4)
CON
10 (0)
INT
10 (0)
WIS
7 (-1)
CHA
1 (-4)
Damage Immunities
radiant
Condition Immunities
blinded
Senses
darkvision 120 ft., passive Perception 8
Saving Throws
Con +2
Skills
Stealth +8
Languages
understands Common but can't speak
Challenge
1/2 (100 XP)
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
- The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
- The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
- Humanoid children, aged 10 and under, can see through this invisibility.
Trackless. The skulk leaves no tracks to indicate where it has been or where it’s headed.
Actions
Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.