Skulk

Medium humanoid, chaotic neutral

Armor Class

14

Hit Points

18 (4d8)

Speed

30 ft.

STR

6 (-2)

DEX

19 (+4)

CON

10 (0)

INT

10 (0)

WIS

7 (-1)

CHA

1 (-4)

Damage Immunities

radiant

Condition Immunities

blinded

Senses

darkvision 120 ft., passive Perception 8

Saving Throws

Con +2

Skills

Stealth +8

Languages

understands Common but can't speak

Challenge

1/2 (100 XP)

Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:

  • The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
  • The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
  • Humanoid children, aged 10 and under, can see through this invisibility.

Trackless. The skulk leaves no tracks to indicate where it has been or where it’s headed.

Actions

Claws Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.

medium
humanoid
cr1/2
mordenkainens-tome-of-foes
(p. 227)