Skeleton Knight
Medium undead, lawful evil
Armor Class
15 (armor scraps)
Hit Points
37 (5d8 + 15)
Speed
30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
17 (+3)
INT
7 (-2)
WIS
8 (-1)
CHA
6 (-2)
Damage Immunities
poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understand its master’s language in life but cannot speak
Challenge
2 (450 XP)
Actions
Melee Weapon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: varies, damage is determined by weapon. Battleaxe or longsword: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. Greatsword: 9 (2d6 + 1) slashing damage.