Siren

Medium fey, chaotic good

Armor Class

14

Hit Points

38 (7d8+7)

Speed

30 ft., swim 30 ft.

STR

10 (0)

DEX

18 (+4)

CON

12 (+1)

INT

13 (+1)

WIS

14 (+2)

CHA

16 (+3)

Senses

darkvision 60 ft.

Skills

Medicine +4, Nature +3, Stealth +6, Survival +4

Languages

Common, Elvish, Sylvan

Challenge

3 (700 XP)

Source. tales from the yawning portal, page 243

Amphibious. Siren can breathe air and water.

Innate Spellcasting. Siren’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

  • 1/day each: charm person, fog cloud, greater invisibility, polymorph (self only).

Magic Resistance. Siren has advantage on saving throws against spells and other magical effects.

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Stupefying Touch. Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren’s next turn.

medium
fey
cr3
tales-from-the-yawning-portal