Sirac of Suzail
Medium humanoid (chondathan human), lawful good
Armor Class
14 (leather)
Hit Points
22 (5d8)
Speed
30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
11 (0)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Senses
passive Perception 11
Skills
Athletics +4, Insight +3, Survival +3
Languages
Common, Orc
Challenge
0 (10 XP)
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage. Sirac carries six darts.
Reactions
Parry. Sirac adds 2 to his AC against on melee attack that would hit him. To do so, Sirac must see the attacker and be wielding a melee weapon.
Roleplaying Information
An acolyte of Torm, Sirac grew up on the streets of Suzail, the capital of Cormyr. He came to Icewind Dale to become a knucklehead trout fishe but instead found religion. The misbegotten son of Artus Climber, a renowened human adventurer, Sirac hasn’t seen his father since he was a baby.
Ideal: “Without duty or loyalty, a man is nothing.”
Bond: “Icewind Dale is where i belong for the rest of my life.”
Flaw: “I am honest to a fault.”