Sir Pelliton

Medium humanoid, chaotic evil

Armor Class

20 (plate, shield)

Hit Points

76 (9d10 + 27)

Speed

30 ft.

STR

18 (+4)

DEX

8 (-1)

CON

17 (+3)

INT

13 (+1)

WIS

15 (+2)

CHA

18 (+4)

Damage Resistances

cold, fire, lightning, psychic

Condition Immunities

blinded, deafened

Senses

passive Perception 12

Saving Throws

Dex +3, Int +5

Skills

Animal Handling +6, Arcana +5, Intimidation +8

Languages

Common

Challenge

5 (1,800 XP)

Mounted Combatant. While mounted, Sir Pelliton has advantage on melee attack rolls against unmounted creatures that are smaller than his mount.

The Star Knight. Sir Pelliton has resistance to cold, fire, lightning, and psychic damage as a sign of his pact, and cannot be blinded or deafened. His hellish rebuke does 20 damage (no roll) to enemies who fail their save.

Innate Spellcasting. Sir Pelliton has gained the power to cast dark magic. All spells he casts with this feature are cast as if using a 5th-level spell slot, and he casts cantrips as if he were an 11th-level warlock. His spellcasting ability is Charisma (DC 16, +8 to hit with spell attacks).

  • At will: acid splash, eldritch blast (3 beams), minor illusion, hellish rebuke

  • 5/day: branding smite, black tentacles, counterspell, dimension door, hold person

  • 1/day each: cone of cold, eyebite, mass suggestion

Actions

Multiattack. Sir Pelliton makes three melee attacks or makes two melee attacks and casts eldritch blast.

Frost Brand Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) cold damage.

Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Reactions

Villain Ability: Warlord. As a reaction, when a minion dies, Sir Pelliton can issue a command to his other minions. Those who can hear him gain a reaction they can use to immediately take another movement.

medium
humanoid
cr5
strongholds-and-followers