Sir Pelliton
Medium humanoid, chaotic evil
Armor Class
20 (plate, shield)
Hit Points
76 (9d10 + 27)
Speed
30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
17 (+3)
INT
13 (+1)
WIS
15 (+2)
CHA
18 (+4)
Damage Resistances
cold, fire, lightning, psychic
Condition Immunities
blinded, deafened
Senses
passive Perception 12
Saving Throws
Dex +3, Int +5
Skills
Animal Handling +6, Arcana +5, Intimidation +8
Languages
Common
Challenge
5 (1,800 XP)
Mounted Combatant. While mounted, Sir Pelliton has advantage on melee attack rolls against unmounted creatures that are smaller than his mount.
The Star Knight. Sir Pelliton has resistance to cold, fire, lightning, and psychic damage as a sign of his pact, and cannot be blinded or deafened. His hellish rebuke does 20 damage (no roll) to enemies who fail their save.
Innate Spellcasting. Sir Pelliton has gained the power to cast dark magic. All spells he casts with this feature are cast as if using a 5th-level spell slot, and he casts cantrips as if he were an 11th-level warlock. His spellcasting ability is Charisma (DC 16, +8 to hit with spell attacks).
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At will: acid splash, eldritch blast (3 beams), minor illusion, hellish rebuke
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5/day: branding smite, black tentacles, counterspell, dimension door, hold person
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1/day each: cone of cold, eyebite, mass suggestion
Actions
Multiattack. Sir Pelliton makes three melee attacks or makes two melee attacks and casts eldritch blast.
Frost Brand Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) cold damage.
Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Reactions
Villain Ability: Warlord. As a reaction, when a minion dies, Sir Pelliton can issue a command to his other minions. Those who can hear him gain a reaction they can use to immediately take another movement.