Silid
Small humanoid, chaotic evil
Armor Class
13 (natural armor)
Hit Points
16 (3d6 + 6)
Speed
30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 9
Skills
Stealth +4
Languages
Goblin, Undercommon
Challenge
1 (200 XP)
Innate Spellcasting. The silid’s innate spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). It can innately cast blur once per day, requiring no material components.
Surprise Attack. If the silid surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.