Silid

Small humanoid, chaotic evil

Armor Class

13 (natural armor)

Hit Points

16 (3d6 + 6)

Speed

30 ft.

STR

13 (+1)

DEX

15 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

9 (-1)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 9

Skills

Stealth +4

Languages

Goblin, Undercommon

Challenge

1 (200 XP)

Innate Spellcasting. The silid’s innate spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). It can innately cast blur once per day, requiring no material components.

Surprise Attack. If the silid surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

small
humanoid
cr1
tome-of-horrors