Sidereal Vizier

Medium fey, chaotic neutral

Armor Class

19 (natural armor)

Hit Points

152 (18d10 + 53)

Speed

30 ft.

STR

16 (+3)

DEX

18 (+4)

CON

16 (+3)

INT

20 (+5)

WIS

18 (+4)

CHA

19 (+4)

Senses

passive Perception 22

Saving Throws

Str +7, Con +7, Wis +8, Cha +8

Skills

Arcana +9, Insight +8, Nature +9, Perception +8, Religion +9

Languages

Common, Elven, Sylvan

Challenge

10 (5,900 XP)

Fey Ancestry. Magic cannot put the Vizier to sleep.

Magic Resistance. The Vizier has advantage on saving throws against spells and other magical effects.

Command Fey. As a member of the Court of Arcadia, the Vizier can cast dominate monster (DC 17) at will on any fey creature or elf.

Innate Spellcasting. The Vizier’s innate spellcasting ability is Intelligence (spell save DC 17). He can innately cast the following spells, requiring no material components:

  • At will: darkness, dominate person

  • 1/day: power word stun

Spellcasting. The Vizier is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Vizier has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation

  • 1st level (4 slots): detect magic, identify, magic missile

  • 2nd level (3 slots): detect thoughts, mirror image, scorching ray, misty step

  • 3rd level (3 slots): counterspell, fly, fireball

  • 4th level (3 slots): banishment, dimension door

  • 5th level (2 slots): cone of cold, hold monster

  • 6th level (1 slot): chain lightning

  • 7th level (1 slot): finger of death

  • 8th level (1 slot): maze

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

medium
fey
cr10
strongholds-and-followers