Sidereal Vizier
Medium fey, chaotic neutral
Armor Class
19 (natural armor)
Hit Points
152 (18d10 + 53)
Speed
30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
20 (+5)
WIS
18 (+4)
CHA
19 (+4)
Senses
passive Perception 22
Saving Throws
Str +7, Con +7, Wis +8, Cha +8
Skills
Arcana +9, Insight +8, Nature +9, Perception +8, Religion +9
Languages
Common, Elven, Sylvan
Challenge
10 (5,900 XP)
Fey Ancestry. Magic cannot put the Vizier to sleep.
Magic Resistance. The Vizier has advantage on saving throws against spells and other magical effects.
Command Fey. As a member of the Court of Arcadia, the Vizier can cast dominate monster (DC 17) at will on any fey creature or elf.
Innate Spellcasting. The Vizier’s innate spellcasting ability is Intelligence (spell save DC 17). He can innately cast the following spells, requiring no material components:
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At will: darkness, dominate person
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1/day: power word stun
Spellcasting. The Vizier is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Vizier has the following wizard spells prepared:
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Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation
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1st level (4 slots): detect magic, identify, magic missile
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2nd level (3 slots): detect thoughts, mirror image, scorching ray, misty step
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3rd level (3 slots): counterspell, fly, fireball
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4th level (3 slots): banishment, dimension door
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5th level (2 slots): cone of cold, hold monster
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6th level (1 slot): chain lightning
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7th level (1 slot): finger of death
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8th level (1 slot): maze
Actions
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.