Shoosuva

Large fiend (demon), chaotic evil

Armor Class

14 (natural armor)

Hit Points

110 (13d10+39)

Speed

40 ft.

STR

18 (+4)

DEX

13 (+1)

CON

17 (+3)

INT

7 (-2)

WIS

14 (+2)

CHA

9 (-1)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 60 ft.

Saving Throws

Dex +4, Con +6, Wis +5

Languages

Abyssal, Gnoll, telepathy 120 ft.

Challenge

8 (3,900 XP)

Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The shoosuva makes two attacks: one with its bite and one with its tail stinger.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 26 (4d10+4) piercing damage.

Tail Stinger. Melee Weapon Attack: +7 to hit, reach 15 ft, one creature. Hit: 13 (2d8+4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

large
fiend
cr8
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