Sharwyn Hucrele
Medium humanoid (human), neutral evil
Armor Class
16 (Barkskin trait)
Hit Points
13 (2d8+4)
Speed
30 ft.
STR
11 (0)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
9 (-1)
Skills
Arcana +5, Insight +4, Persuasion + 1
Languages
Common, Draconic, Goblin
Challenge
1/2 (100 XP)
Source. tales from the yawning portal, page 242
Barkskin. Sharwyn’s AC can’t be lower than 16.
Special Equipment. Sharwyn has a spell book that contains the spells listed in her Spellcasting trait, plus detect magic and silent image.
Spellcasting. Sharwyn is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:
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Cantrips (at will): light, prestidigitation, ray of frost
-
1st level (2 slots): color spray, magic missile, shield, sleep
Tree Thrall. If the Gulthias Tree dies, Sharwyn dies 24 hours later.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.