Shadowghast

Medium undead, chaotic evil

Armor Class

15

Hit Points

49 (9d8 + 9)

Speed

35 ft.

STR

14 (+2)

DEX

20 (+5)

CON

12 (+1)

INT

12 (+1)

WIS

11 (+0)

CHA

8 (-1)

Damage Immunities

poison

Damage Resistances

necrotic

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3, Stealth +8

Languages

--

Challenge

5 (1,800 XP)

Stench. Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth. While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.

Actions

Multiattack. The shadowghast makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
undead
cr5
explorers-guide-to-wildemount