Shadowghast
Medium undead, chaotic evil
Armor Class
15
Hit Points
49 (9d8 + 9)
Speed
35 ft.
STR
14 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
8 (-1)
Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3, Stealth +8
Languages
--
Challenge
5 (1,800 XP)
Stench. Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth. While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
Actions
Multiattack. The shadowghast makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.