Shadow Hunter Hatchling

Medium monstrosity, neutral

Armor Class

13 (natural armor)

Hit Points

55 (10d8 + 10)

Speed

30 ft., climb 40 ft., swim 20 ft.

STR

16 (+3)

DEX

13 (+1)

CON

12 (+1)

INT

5 (-3)

WIS

10 (+0)

CHA

3 (-4)

Condition Immunities

prone

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Skills

Perception +4, Stealth +3

Languages

--

Challenge

2 (450 XP)

Keen Smell. The shadow hunter has advantage on Wisdom (Perception) checks that rely on smell.

Shadow Stealth. While in dim light or darkness, the shadow hunter can take the Hide action as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.

medium
monstrosity
cr2
tome-of-horrors