Shadow Hunter Hatchling
Medium monstrosity, neutral
Armor Class
13 (natural armor)
Hit Points
55 (10d8 + 10)
Speed
30 ft., climb 40 ft., swim 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
3 (-4)
Condition Immunities
prone
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 14
Skills
Perception +4, Stealth +3
Languages
--
Challenge
2 (450 XP)
Keen Smell. The shadow hunter has advantage on Wisdom (Perception) checks that rely on smell.
Shadow Stealth. While in dim light or darkness, the shadow hunter can take the Hide action as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.