Shadow Hunter
Huge monstrosity, neutral
Armor Class
14 (natural armor)
Hit Points
105 (10d12 + 40)
Speed
30 ft., climb 50 ft., swim 30 ft.
STR
23 (+6)
DEX
15 (+2)
CON
19 (+4)
INT
5 (-3)
WIS
14 (+2)
CHA
3 (-4)
Condition Immunities
prone
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Skills
Perception +6, Stealth +6
Languages
--
Challenge
9 (5,000 XP)
Keen Smell. The shadow hunter has advantage on Wisdom (Perception) checks that rely on smell.
Shadow Stealth. While in dim light or darkness, the shadow hunter can take the Hide action as a bonus action.
Actions
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage and 27 (6d8) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the shadow hunter can’t constrict another target.