Shadow Hunter

Huge monstrosity, neutral

Armor Class

14 (natural armor)

Hit Points

105 (10d12 + 40)

Speed

30 ft., climb 50 ft., swim 30 ft.

STR

23 (+6)

DEX

15 (+2)

CON

19 (+4)

INT

5 (-3)

WIS

14 (+2)

CHA

3 (-4)

Condition Immunities

prone

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 16

Skills

Perception +6, Stealth +6

Languages

--

Challenge

9 (5,000 XP)

Keen Smell. The shadow hunter has advantage on Wisdom (Perception) checks that rely on smell.

Shadow Stealth. While in dim light or darkness, the shadow hunter can take the Hide action as a bonus action.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage and 27 (6d8) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the shadow hunter can’t constrict another target.

huge
monstrosity
cr9
tome-of-horrors