Shadow Fey

Medium humanoid, lawful evil

Armor Class

15 (chain shirt)

Hit Points

31 (7d8)

Speed

30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

10 (+0)

INT

11 (+0)

WIS

11 (+0)

CHA

13 (+1)

Senses

darkvision 60 ft., passive Perception 12

Skills

Arcana +2, Perception +2

Languages

Common, Elvish, Umbral

Challenge

1/4 (50 XP)

Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can’t put it to sleep.

Innate Spellcasting. The shadow fey’s innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

  • 1/day: misty step (when in shadows, dim light, or darkness only)

Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

medium
humanoid
cr1/4
tome-of-beasts