Shadow

Medium undead, chaotic evil

Armor Class

12

Hit Points

16 (3d8+3)

Speed

40 ft.

STR

6 (-2)

DEX

14 (+2)

CON

13 (+1)

INT

6 (-2)

WIS

10 (0)

CHA

8 (-1)

Damage Immunities

necrotic, poison

Damage Resistances

acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

radiant

Condition Immunities

exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Skills

Stealth +4

Challenge

1/2 (100 XP)

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

medium
undead
cr1/2
monster-manual