Shadhavar

Large monstrosity, neutral

Armor Class

14 (natural)

Hit Points

97 (13d10 + 26)

Speed

50 ft.

STR

14 (+2)

DEX

15 (+2)

CON

14 (+2)

INT

8 (-1)

WIS

10 (+0)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 12

Skills

Stealth +4

Languages

understands Elvish and Umbral but can't speak

Challenge

2 (450 XP)

Innate Spellcasting. A shadhavar’s innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:

  • At will: disguise self (as horse or unicorn only)

  • 2/day: darkness (centered on itself, moves with the shadhavar)

Magic Weapons. A shadhavar’s gore attacks are magical.

Shadesight. A shadhavar’s darkvision functions in magical darkness.

Actions

Multiattack. A shadhavar makes one gore attack and one hooves attack.

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.

Bonus Actions

Plaintive Melody (3/day). A shadhavar plays a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar’s next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.

large
monstrosity
cr2
tome-of-beasts