Shadelock

Medium aberration, chaotic neutral

Armor Class

16 (natural armor)

Hit Points

108 (24d8)

Speed

30 ft., fly 30 ft. (hover)

STR

8 (-1)

DEX

18 (+4)

CON

10 (+0)

INT

12 (+1)

WIS

16 (+3)

CHA

18 (+4)

Damage Immunities

psychic; bludgeoning, piercing and slashing damage from nonmagical weapons

Damage Resistances

cold, necrotic

Damage Vulnerabilities

radiant

Senses

darkvision 60 ft., passive Perception 19

Saving Throws

Dex +7, Cha +7

Skills

Arcana +7, Insight +9, Perception +9, Stealth +10

Languages

Common

Challenge

8 (3,900 XP)

Aura of Gloom. When not subjected to full daylight or its magical equivalent, shadelockes have advantage on all Dexterity (Stealth) checks.

Innate Spellcasting. The shadelocke’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The shadelocke can innately cast the following spells, requiring no material components:

  • At will: chill touch, detect thoughts, mage hand, minor illusion

  • 3/day each: blink, darkness, major image

  • 1/day each: dominate person, fly, true seeing

Actions

Multiattack. The shadelocke makes two shadow touch attacks.

Shadow Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 22 (4d8+4) cold damage.

medium
aberration
cr8
tome-of-horrors