Shadelock
Medium aberration, chaotic neutral
Armor Class
16 (natural armor)
Hit Points
108 (24d8)
Speed
30 ft., fly 30 ft. (hover)
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Damage Immunities
psychic; bludgeoning, piercing and slashing damage from nonmagical weapons
Damage Resistances
cold, necrotic
Damage Vulnerabilities
radiant
Senses
darkvision 60 ft., passive Perception 19
Saving Throws
Dex +7, Cha +7
Skills
Arcana +7, Insight +9, Perception +9, Stealth +10
Languages
Common
Challenge
8 (3,900 XP)
Aura of Gloom. When not subjected to full daylight or its magical equivalent, shadelockes have advantage on all Dexterity (Stealth) checks.
Innate Spellcasting. The shadelocke’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The shadelocke can innately cast the following spells, requiring no material components:
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At will: chill touch, detect thoughts, mage hand, minor illusion
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3/day each: blink, darkness, major image
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1/day each: dominate person, fly, true seeing
Actions
Multiattack. The shadelocke makes two shadow touch attacks.
Shadow Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 22 (4d8+4) cold damage.