Sea Lion

Large monstrosity, unaligned

Armor Class

15 (natural armor)

Hit Points

90 (12d10+24)

Speed

10 ft., swim 40 ft.

STR

17 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

3 (-4)

WIS

12 (+1)

CHA

8 (-1)

Skills

Perception +4, Stealth +5

Challenge

5 (1,800 XP)

Source. tales from the yawning portal, page 242

Amphibious. The sea lion can breathe air and water.

Keen Smell. The sea lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The sea lion has advantage on an attack roll against a creature if at least one of the sea lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Swimming Leap. With a 10-foot swimming start, the sea lion can long jump out of or across the water up to 25 feet.

Actions

Multiattack. The sea lion makes three attacks: one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage

large
monstrosity
cr5
tales-from-the-yawning-portal