Sea Dragon Wyrmling

Medium dragon, neutral evil

Armor Class

17 (natural armor)

Hit Points

52 (8d8 + 16)

Speed

30 ft., fly 60 ft., swim 40 ft.

STR

17 (+3)

DEX

10 (+0)

CON

15 (+2)

INT

13 (+1)

WIS

11 (+0)

CHA

15 (+2)

Damage Immunities

cold

Senses

blindsight 10 ft. darkvision 60 ft., passive Perception 14

Saving Throws

Dex +2, Con +4, Wis +2, Cha +4

Skills

Perception +4, Stealth +2

Languages

Common, Draconic, Primordial

Challenge

2 (450 XP)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn’t pushed or knocked prone.

medium
dragon
cr2
tome-of-beasts