Scout

Medium humanoid (any race), any alignment

Armor Class

13 (leather armor)

Hit Points

16 (3d8+3)

Speed

30 ft.

STR

11 (0)

DEX

14 (+2)

CON

12 (+1)

INT

11 (0)

WIS

13 (+1)

CHA

11 (0)

Skills

Nature +4, Perception +5, Stealth +6, Survival +5

Languages

any one language (usually Common)

Challenge

1/2 (100 XP)

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

medium
humanoid
cr1/2
monster-manual