Scorpion Cultist

Medium humanoid, neutral

Armor Class

13 (leather armor)

Hit Points

19 (3d8 + 6)

Speed

30 ft.

STR

11 (+0)

DEX

14 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

13 (+1)

CHA

10 (+0)

Damage Resistances

poison

Senses

passive Perception 15

Skills

Animal Handling +2, Deception +2, Perception +3, Stealth +4

Languages

Common

Challenge

1/2 (100 XP)

Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

medium
humanoid
cr1/2
tome-of-beasts