Scorched Alchemist

Medium humanoid, chaotic evil

Armor Class

11

Hit Points

42 (5d10 + 15)

Speed

30 ft.

STR

18 (+4)

DEX

12 (+1)

CON

16 (+3)

INT

15 (+2)

WIS

10 (+0)

CHA

7 (-2)

Damage Immunities

fire

Senses

passive Perception 10

Languages

--

Challenge

2 (450 XP)

Actions

Multiattack. The alchemist makes two attacks: one with its punch and one with its bite.

Flaming Punch. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage plus 3 (1d6) fire damage.

Scorching Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target.Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) fire damage.

Flicker of Flames (1/Day). The alchemist launches a stream of fire at a target within 30 feet. This flame leaps to up to two other targets, each of which must be within 10 feet of the first target. A target can be a creature or an object and can only be targeted by one leap of flame. Each target must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

medium
humanoid
cr2
nerzugals-extended-bestiary