Scorched Alchemist
Medium humanoid, chaotic evil
Armor Class
11
Hit Points
42 (5d10 + 15)
Speed
30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Damage Immunities
fire
Senses
passive Perception 10
Languages
--
Challenge
2 (450 XP)
Actions
Multiattack. The alchemist makes two attacks: one with its punch and one with its bite.
Flaming Punch. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage plus 3 (1d6) fire damage.
Scorching Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target.Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) fire damage.
Flicker of Flames (1/Day). The alchemist launches a stream of fire at a target within 30 feet. This flame leaps to up to two other targets, each of which must be within 10 feet of the first target. A target can be a creature or an object and can only be targeted by one leap of flame. Each target must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.