Scheznyki

Small fey, chaotic evil

Armor Class

16 (natural armor)

Hit Points

153 (18d6 + 72)

Speed

20 ft., climb 15 ft.

STR

19 (+4)

DEX

15 (+2)

CON

18 (+4)

INT

15 (+2)

WIS

16 (+3)

CHA

16 (+3)

Condition Immunities

unconscious

Senses

darkvision 60 ft., passive Perception 13

Saving Throws

Str +10, Con +10

Languages

Common, Darakhul, Elvish

Challenge

6 (2300 XP)

Innate Spellcasting. The scheznyki’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: dancing lights, darkness, detect evil and good, faerie fire, invisibility, fly, mage hand, ray of frost (*only when wearing a vanisher hat)

5/day each: magic missile, ray of enfeeblement, silent image

3/day each: locate object (radius 3,000 ft to locate a vanisher hat), hideous laughter, web

1/day each: dispel magic, dominate person, hold person

Magic Resistance. The scheznyki has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The scheznyki makes four war pick attacks or two hand crossbow attacks.

Heavy Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

small
fey
cr6
tome-of-beasts