Scarecrow
Medium construct, chaotic evil
Armor Class
11
Hit Points
36 (8d8)
Speed
30 ft.
STR
11 (0)
DEX
13 (+1)
CON
11 (0)
INT
10 (0)
WIS
10 (0)
CHA
13 (+1)
Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses
darkvision 60 ft.
Languages
understands the languages of its creator but can't speak
Challenge
1 (200 XP)
False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack. The scarecrow makes two claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.
Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.