Scaladar

Huge construct, unaligned

Armor Class

19 (natural armor)

Hit Points

94 (7d12 + 49)

Speed

30 ft., clmb 20 ft.

STR

19 (+4)

DEX

10 (0)

CON

25 (+7)

INT

1 (-5)

WIS

12 (+1)

CHA

1 (-5)

Damage Immunities

force, lightning, poison

Damage Resistances

fire; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, paralyzed, poisoned

Senses

darkvision 60 ft., passive Perception 11

Languages

Challenge

8 (8,900 XP)

Lightning Absorption. Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.

Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.

Actions

Multiattack. The scaladar makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.

Sting. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.

huge
construct
cr8
dungeon-of-the-mad-mage
(p. 315)