Scaladar
Huge construct, unaligned
Armor Class
19 (natural armor)
Hit Points
94 (7d12 + 49)
Speed
30 ft., clmb 20 ft.
STR
19 (+4)
DEX
10 (0)
CON
25 (+7)
INT
1 (-5)
WIS
12 (+1)
CHA
1 (-5)
Damage Immunities
force, lightning, poison
Damage Resistances
fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
8 (8,900 XP)
Lightning Absorption. Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.
Scaladar Link. The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.
Actions
Multiattack. The scaladar makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.
Sting. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.