Satyr
Medium fey, chaotic neutral
Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
11 (0)
INT
12 (+1)
WIS
10 (0)
CHA
14 (+2)
Skills
Perception +2, Performance +6, Stealth +5
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP)
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.