Satyr

Medium fey, chaotic neutral

Armor Class

14 (leather armor)

Hit Points

31 (7d8)

Speed

40 ft.

STR

12 (+1)

DEX

16 (+3)

CON

11 (0)

INT

12 (+1)

WIS

10 (0)

CHA

14 (+2)

Skills

Perception +2, Performance +6, Stealth +5

Languages

Common, Elvish, Sylvan

Challenge

1/2 (100 XP)

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

medium
fey
cr1/2
monster-manual