Sarcosuchus Zombie
Gargantuan undead, unaligned
Armor Class
12 (natural armor)
Hit Points
137 (10d20 + 32)
Speed
30 ft., swim 40 ft.
STR
23 (+6)
DEX
6 (-2)
CON
18 (+4)
INT
1 (-5)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
--
Challenge
7 (2,900 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Water Poisoner. Water within 20 ft. of the zombie is tainted with toxins . A creature that enters or starts its turn in that water must succeed on a DC 15 Constitution saving throw or it is poisoned until the start of its next turn.
Actions
Multiattack. The zombie can make two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage. If the target is a creature, it is grappled (Escape DC 16). Until this grapple ends, the target is restrained, and the sarcosuchus zombie can’t grapple an other target.
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.