Sarcosuchus Zombie

Gargantuan undead, unaligned

Armor Class

12 (natural armor)

Hit Points

137 (10d20 + 32)

Speed

30 ft., swim 40 ft.

STR

23 (+6)

DEX

6 (-2)

CON

18 (+4)

INT

1 (-5)

WIS

8 (-1)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 9

Languages

--

Challenge

7 (2,900 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Water Poisoner. Water within 20 ft. of the zombie is tainted with toxins . A creature that enters or starts its turn in that water must succeed on a DC 15 Constitution saving throw or it is poisoned until the start of its next turn.

Actions

Multiattack. The zombie can make two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage. If the target is a creature, it is grappled (Escape DC 16). Until this grapple ends, the target is restrained, and the sarcosuchus zombie can’t grapple an other target.

Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

gargantuan
undead
cr7
homebrew