Sand Giant

Huge giant, neutral evil

Armor Class

16 (natural armor)

Hit Points

262 (21d12 + 126)

Speed

40 ft.

STR

28 (+9)

DEX

13 (+1)

CON

22 (+6)

INT

12 (+1)

WIS

12 (+1)

CHA

14 (+2)

Senses

passive Perception 15

Saving Throws

Con +10, Wis +5

Skills

Perception +5

Languages

Giant

Challenge

9 (5,000 XP)

Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • 2/day: move earth

  • 1/day: earthquake

Actions

Multiattack. The sand giant makes two attacks with its greatsword.

Greataxe. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (5d6 + 9) slashing damage.

Fist of Sand (1/day). The giant slams its fist violently into the ground. All creatures within 10 feet of the giant must make a DC 16 Dexterity saving throw or be knocked prone and take 14 (4d6) bludgeoning damage on a failure, or half as much damage without being knocked prone on a success.

huge
giant
cr9
tome-of-horrors