Sand Giant
Huge giant, neutral evil
Armor Class
16 (natural armor)
Hit Points
262 (21d12 + 126)
Speed
40 ft.
STR
28 (+9)
DEX
13 (+1)
CON
22 (+6)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Senses
passive Perception 15
Saving Throws
Con +10, Wis +5
Skills
Perception +5
Languages
Giant
Challenge
9 (5,000 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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2/day: move earth
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1/day: earthquake
Actions
Multiattack. The sand giant makes two attacks with its greatsword.
Greataxe. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (5d6 + 9) slashing damage.
Fist of Sand (1/day). The giant slams its fist violently into the ground. All creatures within 10 feet of the giant must make a DC 16 Dexterity saving throw or be knocked prone and take 14 (4d6) bludgeoning damage on a failure, or half as much damage without being knocked prone on a success.