Salt Drake
Large dragon, neutral
Armor Class
16 (natural armor)
Hit Points
85 (9d10 + 36)
Speed
40 ft., fly 60 ft.
STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
23 (+1)
CHA
11 (+0)
Damage Immunities
acid
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4, Stealth +5, Survival +4
Languages
Draconic
Challenge
7 (2,900 XP)
Nictitating Membranes. Salt drakes have advantage on saving throws against being blinded.
Actions
Multiattack. The salt drake makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (3d4) acid damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Salt Spray (Recharge 5–6). The salt drake releases a spray of razorsharp salt crystals in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failed saving throw, the target takes 22 (5d8) acid damage plus 22 (5d8) slashing damage, or half as much damage on a successful saving throw. In addition, if a creature takes any damage from the salt spray, it is poisoned until it takes a short or long rest.