Salt Drake

Large dragon, neutral

Armor Class

16 (natural armor)

Hit Points

85 (9d10 + 36)

Speed

40 ft., fly 60 ft.

STR

17 (+3)

DEX

14 (+2)

CON

18 (+4)

INT

4 (-3)

WIS

23 (+1)

CHA

11 (+0)

Damage Immunities

acid

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4, Stealth +5, Survival +4

Languages

Draconic

Challenge

7 (2,900 XP)

Nictitating Membranes. Salt drakes have advantage on saving throws against being blinded.

Actions

Multiattack. The salt drake makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (3d4) acid damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Salt Spray (Recharge 5–6). The salt drake releases a spray of razorsharp salt crystals in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failed saving throw, the target takes 22 (5d8) acid damage plus 22 (5d8) slashing damage, or half as much damage on a successful saving throw. In addition, if a creature takes any damage from the salt spray, it is poisoned until it takes a short or long rest.

large
dragon
cr7
tome-of-horrors