Sahuagin

Medium humanoid (sahuagin), lawful evil

Armor Class

12 (natural armor)

Hit Points

22 (4d8+4)

Speed

30 ft., swim 40 ft.

STR

13 (+1)

DEX

11 (0)

CON

12 (+1)

INT

12 (+1)

WIS

13 (+1)

CHA

9 (-1)

Senses

darkvision 120 ft.

Skills

Perception +5

Languages

Sahuagin

Challenge

1/2 (100 XP)

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

medium
humanoid
cr1/2
monster-manual