Sacred Statue
Large construct, as the eidolon's alignment
Armor Class
19 (natural armor)
Hit Points
95 (10d10 + 40)
Speed
25 ft.
STR
19 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
14 (+2)
WIS
19 (+4)
CHA
16 (+3)
Damage Immunities
cold, necrotic, poison
Damage Resistances
acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Wis +8
Languages
the languages the eidolon knew in life
Challenge
0 (0 XP)
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack The statue makes two slam attacks.
Slam Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock Ranged Weapon Attack: +8 to hit, range 60 ft./240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.