Sacred Statue

Large construct, as the eidolon's alignment

Armor Class

19 (natural armor)

Hit Points

95 (10d10 + 40)

Speed

25 ft.

STR

19 (+4)

DEX

8 (-1)

CON

19 (+4)

INT

14 (+2)

WIS

19 (+4)

CHA

16 (+3)

Damage Immunities

cold, necrotic, poison

Damage Resistances

acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Wis +8

Languages

the languages the eidolon knew in life

Challenge

0 (0 XP)

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.

Inert. When not inhabited by an eidolon, the statue is an object.

Actions

Multiattack The statue makes two slam attacks.

Slam Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.

Rock Ranged Weapon Attack: +8 to hit, range 60 ft./240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.

large
construct
cr0
mordenkainens-tome-of-foes
(p. 194)