Sabrewing
Medium fiend, neutral evil
Armor Class
15 (natural armor)
Hit Points
66 (7d8 + 35)
Speed
30 ft., fly 60 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances
cold, fire, lighting; bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 120 ft., passive Perception 15
Skills
Perception +5, Survival +4
Languages
Common, Sabrewing
Challenge
5 (1,800 XP)
Flyby. The sabrewing doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Magic Weapons. The sabrewing’s weapon attacks are magical.
Actions
Multiattack. The sabrewing makes two attacks with its wings.
Wings. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, and the target begins bleeding out. While the target is bleeding out, it must succeed on a DC 15 Constitution saving throw at the beginning of its turns, or its maximum hit points are reduced by 7 (2d6). Bleeding out continues until the target or another creature uses an action to make a successful DC 15 Wisdom (Medicine) check, or if the target receives magical healing.