Sabrewing

Medium fiend, neutral evil

Armor Class

15 (natural armor)

Hit Points

66 (7d8 + 35)

Speed

30 ft., fly 60 ft.

STR

20 (+5)

DEX

15 (+2)

CON

20 (+5)

INT

12 (+1)

WIS

14 (+2)

CHA

15 (+2)

Damage Resistances

cold, fire, lighting; bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 120 ft., passive Perception 15

Skills

Perception +5, Survival +4

Languages

Common, Sabrewing

Challenge

5 (1,800 XP)

Flyby. The sabrewing doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Magic Weapons. The sabrewing’s weapon attacks are magical.

Actions

Multiattack. The sabrewing makes two attacks with its wings.

Wings. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, and the target begins bleeding out. While the target is bleeding out, it must succeed on a DC 15 Constitution saving throw at the beginning of its turns, or its maximum hit points are reduced by 7 (2d6). Bleeding out continues until the target or another creature uses an action to make a successful DC 15 Wisdom (Medicine) check, or if the target receives magical healing.

medium
fiend
cr5
tome-of-horrors