Rutterkin

Medium fiend (demon), chaotic evil

Armor Class

12

Hit Points

37 (5d8 + 15)

Speed

20 ft.

STR

14 (+2)

DEX

15 (+2)

CON

17 (+3)

INT

5 (-2)

WIS

12 (+1)

CHA

6 (-2)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning

Condition Immunities

charmed, frightened, poisoned

Senses

darkvision 120 ft., passive Perception 11

Languages

understands Abyssal but can't speak

Challenge

2 (450 XP)

Crippling Fear. When a creature that isn’t a demon starts its turn within 30 feet of three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it’s within 30 feet of six or more rutterkins. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. On a failed save, the creature becomes frightened for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a success.

Actions

Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living abyssal wretch. The transformation of the body can be undone only by a wish spell. (See notes)

medium
fiend
cr2
mordenkainens-tome-of-foes
(p. 136)