Runebound Orc
Medium humanoid (orc), chaotic evil
Armor Class
14 (hide armor)
Hit Points
45 (6d8 + 18)
Speed
30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Condition Immunities
charmed
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Orc
Challenge
2 (450 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Runebound. The orc’s body is coated in magical runes granted by a runespeaker that provide it with additional strength. The orc gains one of the following runic bonuses:
- Rune of Brutality – When the orc hits a creature with less than its maximum hit points, the attack deals an additional 5 (1d10) slashing damage.
- Rune of Fortitude – The orc’s AC is increased to
- In addition, as long as the orc has at least 1 hit point, it regenerates 5 hit points at the start of its turn.
- Rune of Strength – The orc’s greataxe attacks deal an additional 3 slashing damage and it has advantage on Strength-based checks and saving throws.
Runic Weapon. The orc’s greataxe is imbued with powerful arcane runes, causing attacks with that weapon to deal an additional 4 (1d8) force damage (included in the attack).
Actions
Runic Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) force damage.