Runebound Orc

Medium humanoid (orc), chaotic evil

Armor Class

14 (hide armor)

Hit Points

45 (6d8 + 18)

Speed

30 ft.

STR

17 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

8 (-1)

WIS

8 (-1)

CHA

6 (-2)

Condition Immunities

charmed

Senses

darkvision 60 ft., passive Perception 9

Languages

Common, Orc

Challenge

2 (450 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Runebound. The orc’s body is coated in magical runes granted by a runespeaker that provide it with additional strength. The orc gains one of the following runic bonuses:

  • Rune of Brutality – When the orc hits a creature with less than its maximum hit points, the attack deals an additional 5 (1d10) slashing damage.
  • Rune of Fortitude – The orc’s AC is increased to
    1. In addition, as long as the orc has at least 1 hit point, it regenerates 5 hit points at the start of its turn.
  • Rune of Strength – The orc’s greataxe attacks deal an additional 3 slashing damage and it has advantage on Strength-based checks and saving throws.

Runic Weapon. The orc’s greataxe is imbued with powerful arcane runes, causing attacks with that weapon to deal an additional 4 (1d8) force damage (included in the attack).

Actions

Runic Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) force damage.

medium
humanoid
cr2
nerzugals-extended-bestiary