Runebound Giant
Huge giant, chaotic evil
Armor Class
13 (natural armor)
Hit Points
130 (12d12 + 52)
Speed
40 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
6 (-2)
Condition Immunities
charmed
Senses
passive Perception 9
Languages
Giant
Challenge
8 (3,900 XP)
Runebound. The giant’s body is coated in magical runes granted by a runespeaker that provide it with additional strength. The giant gains one of the following runic bonuses:
- Rune of Destruction – The giant’s greatclub attacks deal double damage to objects and structures. In addition, when the giant hits a creature with its greatclub, that creature must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet in a straight line and knocked prone.
- Rune of Immortality – The giant’s maximum hit points is increased by 20. In addition, if damage reduces the giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage was from a critical hit. On a success, the giant drops to 1 hit point instead.
- Rune of Warding – The giant has advantage on saving throws against spells and other magical effects.
Runic Weapon. The giant’s greatclub is imbued with powerful arcane runes, causing attacks with that weapon to deal an additional 4 (1d8) force damage (included in the attack).
Actions
Multiattack. The giant makes two greatclub attacks.
Runic Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 4 (1d8) force damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 22 (3d10) + 6) bludgeoning damage.