Rugged Marksman

Medium humanoid (any race), any alignment

Armor Class

15 (chain shirt)

Hit Points

26 (4d10 + 4)

Speed

30 ft.

STR

14 (+2)

DEX

16 (+3)

CON

13 (+1)

INT

12 (+1)

WIS

15 (+2)

CHA

8 (-1)

Senses

passive Perception 12

Saving Throws

Str +4, Dex +5

Skills

Animal Handling +4, Investigation +3, Nature +3, Survival +4

Languages

Any two languages

Challenge

1 (200 XP)

Archery Fighting Style. The marksman gains a +2 bonus to attack rolls it makes with ranged weapons.

Colossus Slayer. Once per turn, when the marksman hits a creature with an attack, the creature takes an additional 1d8 damage if it’s below its hit points maximum (included in the attack).

Spellcasting. The marksman is a 3th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The marksman has the following ranger spells prepared:

  • 1st level (3 slots): alarm, hail of thorns, hunter’s mark

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) piercing damage if the target is a creature below its hit points maximum.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) piercing damage if the target is a creature below its hit points maximum.

medium
humanoid
cr1
nerzugals-extended-bestiary