Rugged Marksman
Medium humanoid (any race), any alignment
Armor Class
15 (chain shirt)
Hit Points
26 (4d10 + 4)
Speed
30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
8 (-1)
Senses
passive Perception 12
Saving Throws
Str +4, Dex +5
Skills
Animal Handling +4, Investigation +3, Nature +3, Survival +4
Languages
Any two languages
Challenge
1 (200 XP)
Archery Fighting Style. The marksman gains a +2 bonus to attack rolls it makes with ranged weapons.
Colossus Slayer. Once per turn, when the marksman hits a creature with an attack, the creature takes an additional 1d8 damage if it’s below its hit points maximum (included in the attack).
Spellcasting. The marksman is a 3th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The marksman has the following ranger spells prepared:
- 1st level (3 slots): alarm, hail of thorns, hunter’s mark
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) piercing damage if the target is a creature below its hit points maximum.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) piercing damage if the target is a creature below its hit points maximum.