Roving Ruffian
Medium humanoid (any race), any alignment
Armor Class
18 (unarmored defense, shield)
Hit Points
92 (7d12 + 3d10 + 30)
Speed
30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Senses
passive Perception 16
Saving Throws
Str +8, Con +7
Skills
Acrobatics +7, Animal Handling +6, Athletics +8, Perception +6
Languages
Any two languages
Challenge
5 (1,800 XP)
Danger Sense. The ruffian has advantage on Dexterity saving throws.
Dueling Fighting Style. The ruffian gains a +2 bonus to damage rolls while wielding a melee weapon in one hand and no other weapons (included in the attack).
Horde Breaker (1/Turn). When the ruffian makes a weapon attack, it can make another attack roll with the same weapon against a different creature within 5 feet of the original target and within range of its weapon.
Rage (4/Day). As a bonus action, the ruffian can enter a rage for 1 minute. While raging, the ruffian gains the following benefits:
- Advantage on Strength checks and Strength saving throws
- Melee weapon attacks deal an addition 2 damage.
- The ruffian gains resistance to bludgeoning, piercing, and slashing damage.
Spellcasting. The ruffian is a 3th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The ruffian has the following ranger spells prepared:
- 1st level (2 slots): cure wounds, jump, speak with animals
Unarmored Defense. While not wearing armor, the ruffian’s AC includes its Constitution modifier.
Actions
Multiattack. The ruffian makes three battleaxe attacks or two longbow attacks.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 12 (1d8 + 8) slashing damage is used while raging.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.