River Troll
Large humanoid, chaotic evil
Armor Class
15 (natural armor)
Hit Points
57 (6d10 + 24)
Speed
30 ft., swim 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
19 (+4)
INT
6 (-2)
WIS
9 (-1)
CHA
7 (-2)
Damage Immunities
poison
Senses
darkvision 60 ft., passive Perception 13
Skills
Athletics +5, Perception +3
Languages
Giant
Challenge
4 (1,100 XP)
Amphibious. The river troll can breathe both air and water.
Keen Smell. The river troll has advantage on Wisdom (Perception) checks that rely on smell.
Poison Skin. The river troll’s skin contains a powerful poison. Any time the troll touches another creature, the creature takes 7 (2d6) poison damage (included in attacks).
Regeneration. The river troll regains 10 hit points at the start of its turn as long as it is at least partially submerged in water; strong rainfall also allows the troll’s regeneration to function. If the troll takes acid or lightning damage, this trait doesn’t function at the start of the troll’s next turn. The troll only dies if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. The river troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) poison damage.