Risen Reaver

Large undead, chaotic evil

Armor Class

15 (studded leather)

Hit Points

168 (16d10 + 80)

Speed

40 ft.

STR

19 (+4)

DEX

16 (+3)

CON

20 (+5)

INT

9 (-1)

WIS

7 (-2)

CHA

6 (-2)

Senses

darkvision 120 ft., passive Perception 11

Saving Throws

Dex +6

Skills

Perception +1

Languages

any languages it knew in life

Challenge

7 (2900 XP)

Life Sense. The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.

Pounce. When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.

Infused Arsenal. As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).

Skitter. The risen reaver can take the Dash action as a bonus action.

Actions

Multiattack. The risen reaver makes three blade attacks.

Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.

large
undead
cr7
tome-of-beasts