Riptide Horror
Medium monstrosity, lawful evil
Armor Class
15 (natural armor)
Hit Points
95 (10d8 + 50)
Speed
20 ft., swim 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
8 (-1)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Vulnerabilities
lightning
Condition Immunities
blinded
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Skills
Perception +2, Stealth +5
Languages
--
Challenge
7 (2,900 XP)
Amphibious. The riptide horror can breathe air and water.
Spider Climb. The riptide horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The riptide horror makes six attacks: three with its tentacles plus three bites.
Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. While the target is poisoned, it is paralyzed. The riptide horror can have up to 6 creatures grappled with its six tentacles.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.