Riptide Horror

Medium monstrosity, lawful evil

Armor Class

15 (natural armor)

Hit Points

95 (10d8 + 50)

Speed

20 ft., swim 40 ft.

STR

17 (+3)

DEX

15 (+2)

CON

20 (+5)

INT

8 (-1)

WIS

9 (-1)

CHA

8 (-1)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

lightning

Condition Immunities

blinded

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 12

Skills

Perception +2, Stealth +5

Languages

--

Challenge

7 (2,900 XP)

Amphibious. The riptide horror can breathe air and water.

Spider Climb. The riptide horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The riptide horror makes six attacks: three with its tentacles plus three bites.

Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is grappled (escape DC 14). Until the grapple ends, the target is restrained, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 hour. While the target is poisoned, it is paralyzed. The riptide horror can have up to 6 creatures grappled with its six tentacles.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

medium
monstrosity
cr7
tome-of-horrors