Rift Swine

Large aberration, chaotic neutral

Armor Class

15 (natural armor)

Hit Points

110 (13d10 + 39)

Speed

40 ft.

STR

18 (+4)

DEX

10 (+0)

CON

17 (+3)

INT

4 (-3)

WIS

12 (+1)

CHA

5 (-3)

Damage Resistances

force, poison

Senses

darkvision 60 ft., passive Perception 11

Languages

--

Challenge

5 (1800 XP)

360-Degree Vision. The rift swine’s extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.

Chaos mutations. 50### Actions

Multiattack. The rift swine makes one tusks attack and two tentacle attacks.

Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can’t use this tentacle against another target.

large
aberration
cr5
tome-of-beasts