Retch Hound
Medium monstrosity, neutral evil
Armor Class
15 (natural armor)
Hit Points
45 (7d8 + 14)
Speed
40 ft.
STR
14 (+4)
DEX
15 (+1)
CON
15 (+3)
INT
5 (+0)
WIS
12 (+3)
CHA
4 (+5)
Damage Immunities
acid, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception +5
Languages
--
Challenge
3 (700 XP)
Keen Senses. The retch hound has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.
Pack Tactics. Retch hounds have advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 7 (2d6) acid damage.
Retch (Recharge 5–6). The retch hound exhales acidic bile in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much on a successful one.