Retch Hound

Medium monstrosity, neutral evil

Armor Class

15 (natural armor)

Hit Points

45 (7d8 + 14)

Speed

40 ft.

STR

14 (+4)

DEX

15 (+1)

CON

15 (+3)

INT

5 (+0)

WIS

12 (+3)

CHA

4 (+5)

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 15

Skills

Perception +5

Languages

--

Challenge

3 (700 XP)

Keen Senses. The retch hound has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Pack Tactics. Retch hounds have advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 7 (2d6) acid damage.

Retch (Recharge 5–6). The retch hound exhales acidic bile in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much on a successful one.

medium
monstrosity
cr3
tome-of-horrors