Requiem Beetle
Gargantuan beast, unaligned
Armor Class
19 (natural armor)
Hit Points
495 (30d20 + 180)
Speed
50 ft.
STR
27 (+8)
DEX
12 (+1)
CON
23 (+6)
INT
1 (-5)
WIS
11 (+0)
CHA
2 (-4)
Damage Immunities
acid
Senses
darkvision 60 ft., tremorsense 100 ft., passive Perception 10
Languages
--
Challenge
15 (13,000 XP)
Charge. If the requiem beetle moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the requiem beetle can make one claw attack against it as a bonus action.
Earthshaker. When the requiem beetle moves more than 10 feet in a single turn, creatures within 20 feet of it must succeed on a DC 12 Dexterity saving throw or be knocked prone as the ground shakes.
Actions
Multiattack. The requiem beetle makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage.
Claws. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.