Requiem Beetle

Gargantuan beast, unaligned

Armor Class

19 (natural armor)

Hit Points

495 (30d20 + 180)

Speed

50 ft.

STR

27 (+8)

DEX

12 (+1)

CON

23 (+6)

INT

1 (-5)

WIS

11 (+0)

CHA

2 (-4)

Damage Immunities

acid

Senses

darkvision 60 ft., tremorsense 100 ft., passive Perception 10

Languages

--

Challenge

15 (13,000 XP)

Charge. If the requiem beetle moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the requiem beetle can make one claw attack against it as a bonus action.

Earthshaker. When the requiem beetle moves more than 10 feet in a single turn, creatures within 20 feet of it must succeed on a DC 12 Dexterity saving throw or be knocked prone as the ground shakes.

Actions

Multiattack. The requiem beetle makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage.

Claws. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

gargantuan
beast
cr15
tome-of-horrors