Remote Traveler

Medium construct, unaligned

Armor Class

18 (natural armor)

Hit Points

37 (6d8 + 10)

Speed

30 ft.

STR

14 (+2)

DEX

11 (+0)

CON

13 (+1)

INT

16 (+3)

WIS

14 (+2)

CHA

10 (+0)

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 12

Languages

Common

Challenge

2 (450 XP)

Antimagic Susceptibility. The traveler is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Homunculus Cage. The flail on the traveler’s polearm flail is actually a small metal cage containing an angry homunculus. While the traveler is grappled, restrained, or incapacitated, a creature can use its action to make a DC 14 Dexterity (Sleight of Hand) check to open the cage, releasing the homunculus. Once freed, the homunculus doesn’t attack when the traveler attacks with the cage, and the homunculus becomes hostile to the traveler.

Remote Bond. The traveler follows its pilot’s telepathic commands as long as they are both on the same plane of existence. In the absence of any such commands, the traveler defends itself (and its pilot, if present). The traveler does not need a command to use its reaction, for example to make an attack of opportunity. The traveler adds its pilot’s proficiency bonus to its damage rolls, and its proficiency bonus times its level to its hit point maximum (included in its statistics).

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) bludgeoning damage.

Homunculus Cage. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and if the target is a creature, the homunculus makes a bite attack against it.

The homunculus’ bite attack has a +4 to hit. On hit, the attack deals 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Mend (3/Day). The traveler’s pilot remotely casts mending on the traveler, causing it to regain 6 (1d6 + 3) hit points.

medium
construct
cr2
homebrew