Rath Modar

Medium humanoid (human), lawful evil

Armor Class

13 (16 with mage armor)

Hit Points

71 (11d8+22)

Speed

30 ft.

STR

11 (0)

DEX

16 (+3)

CON

14 (+2)

INT

18 (+4)

WIS

14 (+2)

CHA

10 (0)

Saving Throws

Int +7, Wis +5

Skills

Arcana +7, Deception +3, Insight +5, Stealth +6

Languages

Common, Draconic, Infernal, Primordial, Thayan

Challenge

6 (2,300 XP)

Special Equipment. Rath has a staff of fire, and scrolls of dimension door, feather fall, and fireball.

Spellcasting. Rath is an 11th-level spellcaster who uses Intelligence as his spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared from the wizard spell list:

  • Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp

  • 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile

  • 2nd level (3 slots): detect thoughts, mirror image, phantasmal force

  • 3rd level (3 slots): counterspell, fireball, major image

  • 4th level (3 slots): confusion, greater invisibility

  • 5th level (2 slots): mislead, seeming

  • 6th level (1 slot): globe of invulnerability

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Reactions

Illusory Self (Recharges on a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.

medium
humanoid
cr6
tyranny-of-dragons