Rasa Alley Stalker
Medium humanoid, any evil alignment
Armor Class
14 (leather)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
8 (-1)
CHA
13 (+1)
Senses
passive Perception 9
Skills
Deception +5, Stealth +7
Languages
Common
Challenge
1 (200 XP)
Innate Spellcasting. The rasa’s innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:
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At will: mage hand, message
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1/day each: disguise self, silent image
Mask of Shadows. The alley stalker has a mask enchanted to make them a threat in shadowed areas and when striking the first blow on an enemy. The alley stalker has advantage on stealth checks and its attacks against surprised enemies are always considered a critical hit.
Inscrutable Intentions. The rasa is immune to any magical effects to determine if it is lying.
Sight of the Rasa. The rasa share a special sight that is invisible to all non-rasa creatures. As an action, a rasa can touch a creature and place a secret mark on that creature’s chest. This mark lets other rasa know whether or not this creature should be regarded as a friend or a foe.
Actions
Multiattack. The rasa makes two melee attacks.
Poisoned Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) poison damage.