Rasa Alley Stalker

Medium humanoid, any evil alignment

Armor Class

14 (leather)

Hit Points

27 (5d8 + 5)

Speed

30 ft.

STR

12 (+1)

DEX

16 (+3)

CON

13 (+1)

INT

14 (+2)

WIS

8 (-1)

CHA

13 (+1)

Senses

passive Perception 9

Skills

Deception +5, Stealth +7

Languages

Common

Challenge

1 (200 XP)

Innate Spellcasting. The rasa’s innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:

  • At will: mage hand, message

  • 1/day each: disguise self, silent image

Mask of Shadows. The alley stalker has a mask enchanted to make them a threat in shadowed areas and when striking the first blow on an enemy. The alley stalker has advantage on stealth checks and its attacks against surprised enemies are always considered a critical hit.

Inscrutable Intentions. The rasa is immune to any magical effects to determine if it is lying.

Sight of the Rasa. The rasa share a special sight that is invisible to all non-rasa creatures. As an action, a rasa can touch a creature and place a secret mark on that creature’s chest. This mark lets other rasa know whether or not this creature should be regarded as a friend or a foe.

Actions

Multiattack. The rasa makes two melee attacks.

Poisoned Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) poison damage.

medium
humanoid
cr1
nerzugals-extended-bestiary