Rakshasa

Medium fiend, lawful evil

Armor Class

16 (natural armor)

Hit Points

110 (13d8+52)

Speed

40 ft.

STR

14 (+2)

DEX

17 (+3)

CON

18 (+4)

INT

13 (+1)

WIS

16 (+3)

CHA

20 (+5)

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

piercing from magic weapons wielded by good creatures

Senses

darkvision 60 ft.

Skills

Deception +10, Insight +8

Languages

Common, Infernal

Challenge

13 (10,000 XP)

Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

  • At will: detect thoughts, disguise self, mage hand, minor illusion

  • 3/day each: charm person, detect magic, invisibility, major image, suggestion

  • 1/day each: dominate person, fly, plane shift, true seeing

Actions

Multiattack. The rakshasa makes two claw attacks

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

medium
fiend
cr13
monster-manual