Rahadin

Medium humanoid (elf), lawful evil

Armor Class

18 (studded leather)

Hit Points

135 (18d8+54)

Speed

35 ft.

STR

14 (+2)

DEX

22 (+6)

CON

17 (+3)

INT

15 (+2)

WIS

16 (+3)

CHA

18 (+4)

Senses

darkvision 60 ft.

Saving Throws

Con +7, Wis +7

Skills

Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14

Languages

Common, Elvish

Challenge

10 (5,900 XP)

Deathly Choir. Any creature within 10 feet of Rahadin that isn’t protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

Fey Ancestry. Rahadin has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Innate Spellcasting. Rahadin’s innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no components:

  • 3/day: misty step, phantom steed

  • 1/day: magic weapon, nondetection

Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack. Rahadin attacks three times with his scimitar, or twice with his poisoned darts.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) slashing damage.

Poisoned Dart. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage plus 5 (2d4) poison damage.

medium
humanoid
cr10
curse-of-strahd
(p. 236)