Rahadin
Medium humanoid (elf), lawful evil
Armor Class
18 (studded leather)
Hit Points
135 (18d8+54)
Speed
35 ft.
STR
14 (+2)
DEX
22 (+6)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Senses
darkvision 60 ft.
Saving Throws
Con +7, Wis +7
Skills
Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14
Languages
Common, Elvish
Challenge
10 (5,900 XP)
Deathly Choir. Any creature within 10 feet of Rahadin that isn’t protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.
Fey Ancestry. Rahadin has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Innate Spellcasting. Rahadin’s innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no components:
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3/day: misty step, phantom steed
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1/day: magic weapon, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Multiattack. Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) slashing damage.
Poisoned Dart. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage plus 5 (2d4) poison damage.